What is a custom business game
A bespoke corporate game is a board game (plate, cards, mechanics) designed specifically for the needs of an organization: to transmit a skill, to raise awareness of a subject, to accompany a change, to unite a team.
Unlike a general public game, custom-made business games include:
- Specific vocabulary the organisation (trade garden, internal brands, process).
- The real stakes that she wants to deal with (security, CSR, onboarding, sales).
- The context of use Specific (face-to-face training, seminar, trade show).
- Operational constraints : game duration, number of players, level of complexity.
The result: a game that only makes sense in this organization, but that becomes a powerful memory and cultural tool.
Not to be confused with: gamification (which adds playful elements to a non-game activity), or the serious game standard (which can be more widely disseminated).
The 8 use boxes that really work
Of 33 B2B client cases, we have identified 8 recurring use categories. If your project falls into one of these 8, you are in proven terrain.
1. New employees onboarding and integration
To make the company culture live through the game in the first days. Remembering service names, internal processes, colleagues. Measured retention +35% vs. onboarding e-learning classic.
2. Occupational safety training
Replace the 15 hour OSH with an engaging game session. SNCF Voyageurs, BTP, industry case. Behaviours change long-term because they are lived, not just explained.
3. CSR awareness and the environment
To make the climate, circular economy, biodiversity and experience understand the issues. Case Veolia, Bordas (Fresque du Climat), Eco-École. Target audience: all employees, not just CSR experts.
4. Conduct of change
Accompanying a fusion, a digital transformation, a reorganization. The game allows to address delicate subjects (fears, resistances) in a secure setting.
5. Commercial training and negotiation
Train the salesmen in the negotiation, objection-handling, closing. Structured role-play format + scoring. Repeated practice without real risk.
6. Team Cohesion and Team Building
Create a cross-sectional link between services. The game format removes hierarchical barriers for the time of a game. Lasting effect on daily collaboration.
7. Diversity awareness and inclusion
Address sensitive subjects (discrimination, unconscious bias, disability) without falling into guilt. Case Discrimination, Her Way.
8. Event support (living, seminars)
Animating a lounge stand, an annual seminar, a steering committee. The game is a good substitute for PowerPoint and remains a souvenir.
The method of framing a project in 5 stages
Before writing any creative brief, here is the method we recommend to our customers to frame a business game project. It is a 4-6 hour investment that saves 20-40 hours of subsequent meetings.
Step 1 - Define the measurable business objective
Not "improve employee engagement". Rather "increase the completion rate of onboarding training from 35% to 70% in 12 months". A quantified target forces rigour and allows the ROI to be evaluated.
Step 2 - Identify the main user persona
Who will play in practice? How many people per session? Level of prior knowledge? Context (at work, at home, in face training)? The more precise the persona, the more relevant the game will be.
Step 3 - Frame the Format and Main Mechanics
Tray or cards only ? Competitive or cooperative ? Duration of a game (30 min, 1 hour, 2 hours) ? Level of complexity ? These choices are structuring: they will determine 50% of the cost of manufacturing.
Step 4 - List the content to be transmitted
What are the 5-15 key knowledge or behaviours to be played by the game? List these elements in concrete terms (not "the safety culture" but "the 12 critical gestures before a project"). These elements will become cards, events, challenges of the game.
Step 5 - Setting Budget and Time Frame
Honest budget range. Expected quantity. Target date (seminars, launch) This 3 information allows the manufacturer to propose a realistic project and prioritize arbitrations.
You can download our brief template which covers these 5 structured steps.
How to choose the right manufacturer for your project
The right manufacturer is not necessarily the cheapest or most prestigious. It is the one whose expertise corresponds to your project.
| Type of project | Which manufacturer to target |
|---|---|
| Unit prototype / small run (< 100) | Specialized printer game with MOQ (minimum order quantity) flexible (digital) |
| Average series (100-2000) | Specialized game printer (our ideal target) |
| Large series (2000-20000) | Specialized printer or integrated editor |
| Very large series (20,000+) | Integrated editor (Asmodee, Cartamundi) |
| Ludo-pedagogical design required | Manufacturer with integrated design studio |
| Per-unit personalisation (data print) | Digital printer with data print |
| Special components (sablier, NFC, custom wood) | Specialized printer with glass/carpentry partners |
Not sure the right profile for your project?
Our team will guide you for free, even if we are not the right manufacturer for your case.
Exchange 15 minHow to measure ROI of a business game
A business game is an investment (budget adapted to your project typically). Before and after the project, here are the indicators to follow to demonstrate ROI.
Short-term indicators (1-3 months)
- Participation rates in gambling sessions
- Net Promoter Score (NPS) participants
- Completion rate vs. alternative (e-learning, classical training)
- Number of positive comments in open comments
Medium-term indicators (3-12 months)
- Knowledge retention measured by quiz at 3, 6, 12 months
- Real-life application (observed by managers)
- Evolution of KPIs business targets (security, sales, satisfaction)
Long-term indicators (12-36 months)
- Cost per employee trained vs. alternative
- Reuse rate of the game internally
- Influence on the employer brand (retention talents)
On cases where customers have measured rigorously, the typical ROI is positive at 12-18 months for a budget investment adapted to your project with deployment on 200+ employees.
Concrete case: Implike at Keolis (12,000 employees)
To illustrate in concrete terms, let us take the case Implike - Keolis, one of our most structuring projects.
Context Keolis (15,000 employees across Europe, public transport operator) wanted to hire its field agents (drivers, mechanics, commercial agents) on sustainable mobility issues. The traditional formats (e-learning, internal communication) showed participation rates < 25%.
Solution : design of a collaborative board game Implike, playable in teams of 4-6 over 90 minutes, integrating key topics (eco-driving, welcome travelers, energy transition). Production: 2,000 copies, deployed at 50 sites in metropolitan France.
Results measured at 12 months :
- 12,000 staff attended at least one session (80 per cent rate)
- NPS sessions: 72 (vs 22 for equivalent classical training)
- Key Message Retention at 6 Months: 67% (vs 31% e-learning)
- Requests for additional site interventions not initially covered
Implike has transformed our approach to internal training. Agents ask for sessions again, managers organize parts spontaneously. It has become a real tool of corporate culture. Craft Your Games delivered exactly the product we had imagined, with a quality of manufacture that lasts 18 months after the launch.
Project Manager Sustainable Mobility · Keolis (Cas Implike)The 6 errors that make a project fail
- Make the game in-house without playful expertise - The HR/Comm teams are expert on their subject, no game mechanics. Games designed without a Ludo-pedagogical designer are almost always poorly calibrated (too long, too complex, not engaging).
- Put all the content in the game - The temptation is strong to "tell everything." But a game that contains 200 information transmits 20. Better 15 key messages well anchored than 200 superficial.
- Jumping the playtest with the real audience - Test the game only between colleagues of the project heavily biased. Indispensable of having it tested by 3-5 groups representative of the final audience.
- Under-invest in graphic design - Visually average game is perceived as low-end and not used. Graphics often represent 25-35 % of the budget - that's normal.
- Neglect training of facilitators - A B2B game is accompanied. Without trained animator who knows how to manage time, debates, blockages, the game disappoints.
- Forget the teaching debrief - The post-game phase where the host brings learning back is essential. Without structured debriefing, the experience remains fun but does not anchor.
How to start in practice
If you are ready to launch your custom-made business game project, here are the next 3 steps.
- Internally frame with our brief template (4-6 hours)
- Ask 2-3 quotes to specialized manufacturers. Our quote within 48 hours, without commitment
- Compare on 3 criteria : Ludo-pedagogical design capability, B2B references comparable to yours, EN71 compliance documented
Most successful B2B projects take 4-6 months from internal decision to serial delivery. It's best to start now if you're aiming for deployment before the end of the year.
External sources consulted
- CNAM - Adult pedagogy research through play
- ANACT - Game-based training engagement
- AFNOR - Standard NF EN71 safety toy
- Harvard Business Review - Corporate serious game case studies
- Cairn.info - Academic articles on playful pedagogy
If you are planning a project on this topic, we manufacture in the EU with EN71 compliance, plant-based inks and responsible-paper certifications. Costed quote within 48 hours.
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